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An Ubiquitous Online System To Evaluate User Self-Efficacy And Anxiety On Distance Learning

ABSTRACT

It has been reported that as many as fifty percent of adults, including first-year University students, have some sort of computer-related phobia. This report demonstrates that the use of computers still has some unpleasant side effects despite the Internet boom in the past decade. Past research shows that computer anxiety influences how users perceive ease of use of an information system. However, few have investigated the role of computer self-efficacy in mediating computer anxieties on perceived ease of use.

Therefore, in this study we base our contribution on the variables of computer self-efficacy and computer anxieties. These two variables are believed to impact an individual’s use of computers and performance for computer-based tasks. Anxiety has been argued to impact computer-based learning by affecting levels of self-efficacy anchored in social learning and outcome expectation theories.

Self-efficacy is determined by levels of anxiety such that reduced anxiety and increased experience improves performance indirectly by increasing levels of self-efficacy. With the continuous development of richer and more integrated interfaces, anxieties about learning to use the new interface and executing tasks effectively becomes of primary importance. Limitations and suggestions for future research are elaborated.

CHAPTER ONE

INTRODUCTION

1.1  BACKGROUND OF THE STUDY

In the 21st century electronic age, most of the industries of function in the world has been impacted by the internet and multimedia forms. One undeniable industry is the educational industry. However there are some challenges that the industry faces in that regard. One of them is Computer Anxiety. Computer Anxiety is defined by Howard(1986) as “When a person feels uncomfortable or anxious when using or being expected to interact with a computer.”

This study takes a deep dive into computer anxiety and the impact of the mobile phone self efficacy on the attitude of students on online courses.

Mobile phone self efficacy refers to an individual’s confidence and judgement about having the capability in using mobile phone for a specific task.(Compeau and Higgins, 1995). It is similar to computer efficacy. Only that mobile phone self -efficacy can be studied on a much personal scale.

There is a need to study distance learners’ attitude to courses offered online. It would be a defeated purpose for education if the students receiving the lectures have some level of computer anxiety.

This study aims to examine the impacts of mobile phone self efficacy and the problem of computer anxiety on distance learners who have to take some online courses. The plot would be as follows: A sample size of people would be taken and questions would be asked of them in the direction of them taking online courses. Their answers would then point at their levels of anxiety when interacting with the computer and other multimedia computing devices.

1.2  STATEMENT OF THE PROBLEM

Computer Anxiety is a major problem in administering lectures to distant learners and we want to create an evaluation software which can be used to deter the impacts of computer anxiety. This will enable us to plan for future use of the internet to administer instruction. This would objectively then improve distance learners’ attitude to online learning.

1.3  AIMS AND OBJECTIVES OF THE STUDY

The aims of this study include;

  1. Developing a self-efficacy evaluation facility.
  2. Helping with overcoming anxiety for distance learners.

The objectives of this study include:

  1. Examining related texts and research material in similar scope of study
  2. Examining the Software Life Cycle methodology that works best to implement the software.
  3. Finding out the best programming tools to best implement it.

1.4  OUTLINE OF METHODOLOGY

The implementation of this idea and project was done with the user of the server-side programming language PHP and the MySQL database querying language. This will also be hosted as a web application on an online domain.

1.5  SCOPE OF THE STUDY

The study will cover a educational system of students and can be later expanded to larger populations across the world stage.

1.6  SIGNIFICANCE OF THE STUDY

This study is significant in the sense that it explores the benefits of mobile phone self-efficacy as it pertains to computer based education, the drawbacks of ICT in the educational sector in form of computer anxiety and the suggested ways to combat this issue.

1.7  MOTIVATION OF THE STUDY

The study is motivated by the fact that a lot of learners have some difficulty with the use of computer devices and thus need a way to improve on those deficiencies. In addition to that the reduction of anxiety as it relates to the use of computer devices.

1.8 ORGANISATION OF THE PROJECT

The project is organized such that; Chapter One examines and discusses at reasonable length, a background of the independent parameters considered in carrying out the study of mobile phone self-efficacy and computer anxiety in students. In Chapter Two, we have a broad look at the history and related works in terms of ICT and the  Education sector and the problems that come with it. Chapter Three explores the methodology employed in carrying out this study. Specifically the methodology of this study will practically be in form of the traditional Software Development Life Cycle model. Chapter Four presents the result of the research carried out. Chapter Five rounds off the project work with the summary, conclusions and recommendations for future works.

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Disclaimer: This PDF Material Content is Developed by the copyright owner to Serve as a RESEARCH GUIDE for Students to Conduct Academic Research.

You are allowed to use the original PDF Research Material Guide you will receive in the following ways:

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4. Direct citing ( if referenced properly).

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