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Using Role Play Technique to Improve Academic Performance Among JHS 2 Students of Ayigbe – Akura D/A Basic School

Abstract

This study was on Using role play technique to improve academic performance among JHS 2 Students of Ayigbe – Akura D/A Basic School.. Three objectives were raised which included: To assess the impact of using role play technique on students’ academic performance among JHS2 students, to examine the influence of role play on students’ engagement and motivation in the classroom and to investigate the impact of role play on the development of critical thinking and problem-solving skills among JHS 2 students. A total of 77 responses were received and validated from the enrolled participants where all respondents were drawn from Akura D/A Basic School. Hypothesis was tested using Chi-Square statistical tool (SPSS).

 

 

Chapter one

Introduction

Background of the study

Role play is a pedagogical technique that involves students acting out roles in specific scenarios to explore complex subjects and practice problem-solving. This method has been widely used in various educational settings to enhance learning experiences and improve academic performance. In the context of Junior High School (JHS) students, particularly those in JHS 2, role play can be a valuable tool in engaging students and promoting a deeper understanding of the curriculum.

Active learning strategies, such as role play, have been shown to significantly impact student engagement and academic performance. Research indicates that students who participate in active learning activities are more likely to retain information and develop critical thinking skills compared to those who receive traditional lecture-based instruction (Prince, 2004). Role play, as an active learning strategy, encourages students to immerse themselves in learning scenarios, thereby facilitating a deeper understanding of the subject matter (Bonwell & Eison, 1991).

Role play has been particularly effective in the teaching of languages and social studies. In language education, role play allows students to practice conversational skills in a realistic context, improving their fluency and confidence in using the language (Livingstone, 1983). In social studies, role play helps students understand historical events and social issues by allowing them to experience different perspectives and develop empathy (Morris, 2001). These benefits suggest that role play can be a powerful tool in enhancing the academic performance of JHS 2 students in these subjects.

The cognitive benefits of role play include improved memory retention, enhanced problem-solving skills, and better understanding of complex concepts. Role play activities require students to think critically and creatively, as they must navigate various scenarios and make decisions based on their roles. This process not only helps students understand the material better but also develops their cognitive abilities (Piaget, 1962).

Moreover, role play promotes social interaction and collaboration among students. By working together in role play activities, students learn to communicate effectively, negotiate, and resolve conflicts. These social skills are crucial for their overall development and can positively influence their academic performance (Vygotsky, 1978).

In the context of JHS 2 students, role play can be integrated into the curriculum to address various subjects, including language arts, social studies, and even science. Teachers can design role play scenarios that align with the learning objectives and encourage students to actively participate in their learning process. Studies have shown that students in this age group benefit from experiential learning activities, as they are more likely to engage with the material and develop a positive attitude towards learning (Kolb, 1984).

Using role play as a teaching technique holds significant promise for improving academic performance among JHS 2 students. By fostering active engagement, enhancing cognitive skills, and promoting social interaction, role play can create a dynamic and effective learning environment. As educators seek innovative methods to enhance student learning outcomes, role play stands out as a versatile and impactful strategy.

Statement of the problem

Despite various efforts to improve academic performance among Junior High School (JHS) students, many JHS 2 students continue to face significant challenges in achieving satisfactory academic outcomes. Traditional teaching methods, which often rely heavily on lectures and rote memorization, have not always been effective in engaging students or in fostering deep understanding and critical thinking skills. As a result, there is a pressing need for innovative teaching strategies that can better meet the diverse learning needs of these students.

Role play, as an active learning technique, offers a promising alternative to traditional instructional methods. It encourages students to actively engage with the material, collaborate with peers, and apply their knowledge in practical, real-world scenarios. However, despite its potential benefits, the use of role play in JHS classrooms remains underutilized. There is limited empirical research specifically examining the impact of role play on the academic performance of JHS 2 students.

The problem this study seeks to address is the gap in knowledge regarding the effectiveness of role play as a pedagogical tool for improving academic performance among JHS 2 students. Specifically, the study aims to investigate whether incorporating role play into the teaching of subjects such as language arts, social studies, and science can lead to measurable improvements in students’ academic achievements. Additionally, the study will explore how role play influences students’ engagement, motivation, and overall attitudes towards learning.

Objective of the study

The objective of this study is to evaluate the effectiveness of the role play technique in improving the academic performance of JHS 2 students. This overarching goal can be broken down into the following specific objectives:

  1. To assess the impact of using role play technique on students’ academic performance among JHS2 students
  2. To examine the influence of role play on students’ engagement and motivation in the classroom.
  3. To investigate the impact of role play on the development of critical thinking and problem-solving skills among JHS 2 students.

Research Hypotheses

H1: there is no impact of using role play technique on students’ academic performance among JHS2 students

H2: there is no impact of role play on the development of critical thinking and problem-solving skills among JHS 2 students

Significance of the study

This study holds significant importance for various stakeholders within the educational community, including educators, students, policymakers, and researchers. The findings and implications of this research are expected to provide valuable contributions in the following ways:

By demonstrating the effectiveness of role play in improving academic performance, this study can encourage educators to adopt more interactive and student-centered teaching methods. This shift from traditional lecture-based approaches to more engaging techniques can lead to more dynamic and effective classroom environments.

The study aims to show that role play can enhance students’ academic achievements, critical thinking, and problem-solving skills. Improved academic performance and cognitive abilities can better prepare JHS 2 students for future educational challenges and opportunities.

Findings from this research can highlight the role of active learning strategies in boosting student engagement and motivation. Understanding how role play influences students’ attitudes towards learning can help educators create more motivating and stimulating educational experiences.

Role play inherently involves social interaction and collaboration. The study can provide insights into how these activities foster teamwork, communication, and social skills, which are essential for students’ overall development and success in both academic and non-academic settings.

Scope of the study

The scope of the study covers Using role play technique to improve academic performance among JHS 2 Students of Ayigbe. The study will be limited to Akura D/A Basic School.

Limitation of the study

While this study aims to provide valuable insights into the effectiveness of role play in improving academic performance among JHS 2 students, several limitations must be acknowledged:

Sample Size and Generalizability:

The study may be conducted with a limited number of students from a specific geographic region or school, which could affect the generalizability of the findings. Results may not be universally applicable to all JHS 2 students across different contexts and educational systems.

Subject-Specific Limitations:

The impact of role play may vary across different subjects. While it might be highly effective in language arts and social studies, its effectiveness in subjects like mathematics and science may be less pronounced, limiting the overall applicability of the findings.

Measurement Challenges:

Assessing the impact of role play on intangible outcomes such as critical thinking, problem-solving skills, and student motivation can be challenging. Quantifying these outcomes and attributing changes directly to role play activities may involve a degree of subjectivity.

Definition of terms

Role Play: A pedagogical technique where students act out roles in simulated scenarios, often used to enhance learning by encouraging active participation, problem-solving, and empathy development.

Academic Performance: Refers to the measurable outcomes of students’ learning in academic subjects, typically assessed through tests, examinations, and other forms of evaluation.

Junior High School (JHS) 2: The second year of junior high school education, typically serving students in the age range of 13-15 years, depending on the educational system.

Active Learning: Educational strategies that engage students in activities such as discussions, problem-solving, and hands-on exercises, aiming to promote deeper understanding and retention of learning material.

Engagement: The degree of involvement, attention, and enthusiasm students exhibit towards learning activities and classroom interactions.

References

  •  Nunan, D. 1992. Designing Task for the Communicative Classroom. Sidney: Cambridge University Press.
  •  O’Malley, J.M., & Pierce, L.V. 1996. Authentic Assessment for English Language Learner: Practical Approach for Teacher. Massachusetts: Addison-Wesley.
  • Richard-Amato, P. A. 2003. Making It Happen: from Interactive to Participatory Language Teaching: Theory and Practice, 2nd ed. New York: Longman.
  • Siwu, M. 2005. Improving the Students╆ Speaking Skill of SLTPN Manado by Using RolePlay. Unpublished Thesis. Malang: Graduate Program, State University of Malang.
  • Valette, R.M. & Disick, R.S. 1972. Modern Language Performance Objectives and Individualization. New York: Harcourt Brace Javanovich, Inc.
  •  Bonwell, C. C., & Eison, J. A. (1991). Active Learning: Creating Excitement in the Classroom. ASHE-ERIC Higher Education Report No. 1. Washington, D.C.: George Washington University.

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